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Critique and Semiotics
Digital network scientific journal for specialists in philology and semiotics |
DOI: 10.25205/2307-1737 Roskomnadzor certificate number Эл № ФС 77-84784 | |
Kritika i Semiotika (Critique and Semiotics) | |
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ArticleName: A Gameplay: Translation, Definition and Analyses of Structure Authors: I. S. Kudryashov Novosibirsk State University (Novosibirsk, Russian Federation)
Abstract: This article proposes the detailed research of difficulties with the term «gameplay» which plays an important role in game studies. This term is not easy to translate because of several reasons and it makes difficult to define it. Our research of this reasons allow us to criticize some of the previous translations and definitions. Translation of the gameplay as a gaming process or playability cannot used as valid approach, instead of them we claim interpretation of gameplay as an organization of game’s components. After this we suggest a new one, based on videogame`s main element (rules and confines). Consideration of the gameplay’s and game`s elements lead us to conclusion about two processes forming gameplay: one of them aimed on playability of this videogame, another – on the interesting of the fictional world of the game or its element. In conclusion we present several examples of usage of these concepts to understand some aspects of reception and design of videogames. Keywords: game studies, videogames, gameplay, playability, game, af- fordance, game element, rules, scenario, classification of games Bibliography: Adams E., Rollings A. On Game Design, New Riders, 2003. URL: http:// jnoodle.com/lcgc/GamePlay.pdf (accessed 11.10.2014). Djaouti D., Alvarez J., Jessel J.-P., Methel G., Molinier P. A Gameplay Definition through Videogame Classification. International Journal of Computer Games Technology, 2008. URL: https://www.hindawi.com/journals/ijcgt/2008/ 470350/ (accessed 28.09.2018). Frasca G. Video / Game / Theory. Ed. by Mark J. P. Wolf and Bernard Perron. Routledge, 2003. Rouse R. Game Design: Theory and Practice. 2011. URL: https://gamifique. files.wordpress.com/2011/11/5-game-design-theory-and-practice.pdf (accessed 28.09.2018) Stoyanova M. Gaming Systems: creative critiques of the ludic real. A PeerReviewed Journal About. – Datafied Research, 4.1, 2015. URL: https://tm-resource.projects.cavi.au.dk/?p=2549&pdf=2549 (accessed 28.09.2018). Vahstein V. Playthings as “an objects in quotes”: transposition and transpose. New Literature Review, 2013, no. 121, p. 28–45. (in Russ.) Walther K. B. Reflections on the Philosophy of Pervasive Gaming – With Special Emphasis on Rules, Gameplay, and Virtuality. The Fibreculture Journal, 2011, iss. 19. URL: http://fibreculturejournal.org/wp-content/pdfs/FCJ- 134Kaupmann%20Walther.pdf (accessed 28.09.2018). |
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